Showing posts with label public arcaeology. Show all posts
Showing posts with label public arcaeology. Show all posts

Tuesday, April 12, 2011

Should You Object? Mount Vernon Midden Archaeology



New projects are always fun! Over the next few months I’ll be working with the archaeologists at Mount Vernon. We will be creating a web site based around the South Grove Midden, which is currently undergoing re-analysis. At its core will be objects: The 400 - more interesting that the 300 any day! These selected objects provide insights into the site, time period and life at Mount Vernon.

The archaeologists at Mount Vernon have prepared a comprehensive information framework for the objects. The stratigraphy of the site (detailed in supporting field and methods documentation) supplies the temporal context, and there will be a range of documentary material (including timeline, inventories and merchants accounts), along with other pages, to provide a thematic and historical context.

The fun part of the project (for me) is creating a design that helps not only in finding the objects, but in the relationships between them. Within this discrete time period it should be possible to support general queries with a structure that shows related objects, and suggests other interesting pathways through the collection and associated material.

The site is just part of the outreach. The Midden already has an active Facebook presence (Facebook: Mount Vernon’s Mystery Midden) that includes both specific and broadly contextual posts. There have been public events, conference papers and an upcoming dissertation focusing on the site.

I don’t think the web gets talked about enough when discussing public archaeology and this site will be a great example of how archaeological data can be relevant to an educated public and serve multiple audiences. Though the selection of 400 objects presents an initial level of analysis, archaeologists interested in looking at the complete data set will be able to find it at DAACS. For the rest the layered content will make material culture accessible through a contextual presentation.

Please check out this site as it develops.

Tuesday, February 15, 2011

Just put it on the web - how does a physical exhibit translate to an on-line one?

Earthlodge exercise from Project ArchaeologyIt’s an issue we’ve faced several times. Exhibits are an investment of time and effort, and can be given an extended life on the web. But it isn’t a straightforward transition. Visitors see physical exhibits in a rich context. They are prepared by the journey to the institution, view the material within the physical context of the building/landscape, and can enjoy it with family and friends who can share items of interest.

On the web they can arrive at the page as the result of mild curiosity after the page is presented from a tangential search. They are likely alone, and the exhibit can appear divorced of context.

Web exhibits then have to offer something extra to compensate. All the images, video and text can be included, but it’s also possible to have the visitor engage with the material.

  • Providing a zoom capability doesn’t just give a bigger picture, it allows the visitor to focus on the details in the image. (And have you seen the amazing Google Art project?).
  • Creating virtual pathways allows visitors to see connections between different parts of the exhibit.
  • Allowing visitors to record and share comments contributes to the exhibit and provides great feedback.
  • “Playful mechanics”* can create interactions that lead visitors through the process of learning, rather than just reading about it. Asking visitors to find the items in a room connected to sewing in a nineteenth century cabin, or drag elements in order to make a building make students active learners. Note: the image is from a module for Project Archaeology on building an Earthlodge.

Finding resources at the end of an exhibit is difficult, image permissions are different, staff have moved onto new things. But the web offers a chance to recharge the exhibit, and reach those visitors from around the world who can’t come to your site, but who you still want to reach.

*Playful mechanics are not the great guys from Car Talk, but a type of interaction related to gaming. For more, much more, see the excellent Play the Past.