Monday, June 24, 2013
How many objects is enough? Digital assets and scale.
Tuesday, September 20, 2011
More fun to be had in the exhibit hall
Tuesday, February 15, 2011
Just put it on the web - how does a physical exhibit translate to an on-line one?
It’s an issue we’ve faced several times. Exhibits are an investment of time and effort, and can be given an extended life on the web. But it isn’t a straightforward transition. Visitors see physical exhibits in a rich context. They are prepared by the journey to the institution, view the material within the physical context of the building/landscape, and can enjoy it with family and friends who can share items of interest. On the web they can arrive at the page as the result of mild curiosity after the page is presented from a tangential search. They are likely alone, and the exhibit can appear divorced of context.
Web exhibits then have to offer something extra to compensate. All the images, video and text can be included, but it’s also possible to have the visitor engage with the material.
- Providing a zoom capability doesn’t just give a bigger picture, it allows the visitor to focus on the details in the image. (And have you seen the amazing Google Art project?).
- Creating virtual pathways allows visitors to see connections between different parts of the exhibit.
- Allowing visitors to record and share comments contributes to the exhibit and provides great feedback.
- “Playful mechanics”* can create interactions that lead visitors through the process of learning, rather than just reading about it. Asking visitors to find the items in a room connected to sewing in a nineteenth century cabin, or drag elements in order to make a building make students active learners. Note: the image is from a module for Project Archaeology on building an Earthlodge.
Finding resources at the end of an exhibit is difficult, image permissions are different, staff have moved onto new things. But the web offers a chance to recharge the exhibit, and reach those visitors from around the world who can’t come to your site, but who you still want to reach.
*Playful mechanics are not the great guys from Car Talk, but a type of interaction related to gaming. For more, much more, see the excellent Play the Past.
Wednesday, May 13, 2009
Projectile Point Types and Lithic Types
http://www.dhr.virginia.gov/arch_DHR/archaeo_lpc.htm
From the DHR web site:
“Projectile Point Types and Lithic Types. Using Adobe Flash, this interactive module provides information and stunning images of 44 projectile point types applicable to Virginia, and 47 lithic types from Virginia and surrounding states. The point types may be sorted by time period and general shape. A timeline chart further enhances the ability to envision point relationships. The lithics may be sorted by type of stone or by general location. A Google map presents the lithic-type locations. Reference and publication sections are included in the module.”
Stories Past president Mark Freeman stated “The project gave us a change to explore Google maps, which have huge potential. Using easily updateable XML files we were also able to provide a Flash version and text version, compliant with the Americans with Disabilities Act.”
Stories Past has created a range of interactive digital exhibit, education and research projects and web sites. Please contact us about how we can help you.
Tuesday, March 31, 2009
Stories Past part of TAM award
The Tennessee Association of museums meeting (TAM) reminded me that I really need to spend more time in
The conference highlight had to be the exhibit award for the Oak Ridge Children’s Museum. Stories Past was very happy to be part of exhibit and pleased at our first
