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New NPS collections web site |
Monday, July 11, 2011
SHA 2012
Wednesday, February 23, 2011
National Park Service - wonderful places, wonderful things
The National Park Service consists not only of wonderful places; it also manages the objects and artifacts that those places possess. Working through a co-operative agreement between the National Park Service and the University of Tennessee, I’ve been leading a project to redevelop the current web catalog site, and work with parks to increase the number of items on the site.
The scope of the collections is extraordinary; more than 42 million objects including archeology, art, history, and ethnography objects, biology, paleontology, geology specimens, and historic photographs. Currently only a small percentage is available online, and graduate students at UT have been helping add records and images.
We imagine a number of different audiences coming to the site: students and educators, researchers and park visitors. We expect they’ll come with questions about the Civil War, about specific park collections, about the household belongings of
The challenge is to create a site that answers the questions of a researcher looking at maritime history, as well as the casual visitor curious about the history of the Florida parks. It’s about seeing the objects not just as individual things but as part of a park, a collection, a historic theme, or an aspect of the rich cultural and bio-diversity of the United States.
The site will be available to the public in late summer.
Tuesday, February 15, 2011
Just put it on the web - how does a physical exhibit translate to an on-line one?

On the web they can arrive at the page as the result of mild curiosity after the page is presented from a tangential search. They are likely alone, and the exhibit can appear divorced of context.
Web exhibits then have to offer something extra to compensate. All the images, video and text can be included, but it’s also possible to have the visitor engage with the material.
- Providing a zoom capability doesn’t just give a bigger picture, it allows the visitor to focus on the details in the image. (And have you seen the amazing Google Art project?).
- Creating virtual pathways allows visitors to see connections between different parts of the exhibit.
- Allowing visitors to record and share comments contributes to the exhibit and provides great feedback.
- “Playful mechanics”* can create interactions that lead visitors through the process of learning, rather than just reading about it. Asking visitors to find the items in a room connected to sewing in a nineteenth century cabin, or drag elements in order to make a building make students active learners. Note: the image is from a module for Project Archaeology on building an Earthlodge.
Finding resources at the end of an exhibit is difficult, image permissions are different, staff have moved onto new things. But the web offers a chance to recharge the exhibit, and reach those visitors from around the world who can’t come to your site, but who you still want to reach.
*Playful mechanics are not the great guys from Car Talk, but a type of interaction related to gaming. For more, much more, see the excellent Play the Past.
Monday, February 7, 2011
Archaeology, CRM and the Public

Three miles of road widening in Townsend, Tennessee resulted in years of archaeology, hundreds of thousands of artifacts, report volumes, artifact images and reams of supporting documents.
The work was paid for by the Tennessee Department of Transportation and conducted by the Archaeological Research Laboratory (ARL). The ARL is creating a public volume on the dig, but they also wanted to present some of the data in an interactive format.
The ARL provided the content, Sarah Lowe, Associate Professor at UTK, ran the project and put together the design and I worked on the interface. It allows the public to explore the site through an interactive map. The whole site is presented and visitors are asked to select a time period: Archaic, Woodland, Mississippian and Cherokee. For each period, areas can be zoomed to show features, and five artifact types can be explored through artifact and feature cards.
The module is a compromise: not all artifacts are shown, later historical material wasn't included and stratigraphy is simplified through the initial selection of a time period. But it supports several important archaeological considerations. Artifacts can only be accessed through their physical context. Text supports temporal and thematic context. Exploration and discovery are part of the experience. A second part of module talks a bout the archaeological process through video interviews, news reports of the dig and overviews of the artifact types.
The module will not be a research tool, but it does include data. Most importantly process is implicit in presentation. Showing the careful methodology of excavation, the lab work, and that the artifacts exist in a physical context all help separate archaeology from pot hunting and promote not just the site but the discipline.
The web site should be available later this year.